Monday, March 21, 2011

Introduction to Organizational Behavior

Introduction to Management

Organizations have realized that their success depends not so much on the effectiveness of their systems and processes, as on the effectiveness of their human resources.

The success or failure of organizations is determined to a great extent by their employees. Employees exhibit many forms of behavior, which have a significant impact on the performance and growth of organizations.

Introduction to Organizational Behavior provides insights into the basics of employee behavior in organizations. It discusses various aspects of individual behavior, such as personality, perception and motivation, and also examines the behavior of people working in groups and teams.

Both traditional and modern concepts of OB have been explored in this book. An interdisciplinary approach has been adopted to give readers a holistic view of the various facets of human behavior.

WHAT IS ORGANIZATION DEVELOPMENT?
Organization Development (OD) is the process of improving organizations. The process is carefully planned and implemented to benefit the organization, its employees and its stakeholders. The client organization may be an entire company, public agency, non-profit organization, volunteer group - or a smaller part of a larger organization.
The change process supports improvement of the organization or group as a whole. The client and consultant work together to gather data, define issues and determine a suitable course of action. The organization is assessed to create an understanding of the current situation and to identify opportunities for change that will meet business objectives.
OD differs from traditional consulting because client involvement is encouraged throughout the entire process. The ways in which people communicate and work together are addressed concurrently with technical or procedural issues that need resolution.

Chapter 5: Seven Norms of Collaborative Work


Pausing: Pausing actually slows down the "to and fro" of discussion. There are fewer frames per second to deal with. It provides for the precious "wait time" which has been shown in classrooms to dramatically improve student critical thinking. Pausing and the acceptance of moments of silence creates a relaxed and yet purposeful atmosphere. Silence, however initially uncomfortable, can be an excellent indicator of productive collaboration. Pausing also signals to others that their ideas and comments are worth thinking about. It dignifies their contribution and implicitly encourages future participation. Pausing enhances discussion and greatly increases the quality of decision making.
Paraphrasing: To paraphrase is to re-cast or translate into ones own words, to summarize or to provide an example of what has just been said. The paraphrase maintains the intention and the accurate meaning of what has just been said while using different words and phrases. The paraphrase helps members of a team hear and understand each other as they evaluate data and formulate decisions. Paraphrasing is also extremely effective when reducing group tension and individual anger. "The paraphrase is possibly the most powerful of all non-judgmental verbal responses because it communicates that I am attempting to understand you and that says I value you(Costa & Garmston, 1994, p. 49)."

Probing: Probing seeks to clarify something which is not yet fully understood. More information may be required or a term may need to be more fully defined. Clarifying questions can be either specific or open-ended, depending upon the circumstances. Gentle probes increase the clarity and precision of a groups thinking and contribute to trust building because they communicate to group members that their ideas are worthy of exploration and consideration.

Putting forward ideas: It takes a degree of self-confidence and courage to put forward an idea and it is vital that collaborative groups nurture such self-confidence and courage. Ideas are the heart of a meaningful discussion. Groups must be comfortable to process information by analyzing, comparing, predicting, applying or drawing causal relationships.

Paying attention to self and others: Collaborative work is facilitated when each team member is explicitly conscious of self and others  not only aware of what he or she is saying, but also how it is said and how others are responding to it. "Understanding how we create different perceptions allows us to accept others points of view as simply different, not necessarily wrong. We come to understand that we should be curious about other peoples impressions and understandings  not judgmental. The more we understand about how someone else processes information, the better we can communicate with them (Costa & Garmston, 1994, p. 59)."

Presuming positive presuppositions: Of all the seven norms of collaboration, this one may be the most fundamental, for without it, the rest are meaningless. Simply put, this is the assumption that other members of the team are acting from positive and constructive intentions (however much we may disagree with their ideas). Presuming positive presuppositions is not a passive state but needs to become a regular manifestation of ones verbal responses. The assumption of positive intentions permits the creation of such sophisticated concepts as a "loyal opposition" and it allows one member of a group to play "the devils advocate." It builds trust, promotes healthy cognitive disagreement and reduces the likelihood of misunderstanding and affective/emotional conflict.

Pursuing a balance between advocacy and inquiry: Both inquiry and advocacy are necessary components of collaborative work. Highly effective teams are aware of this and self-consciously attempt to balance them. Inquiry provides for greater understanding. Advocacy leads to decision making. One of the common mistakes that collaborative teams may make is to bring premature closure to problem identification (inquiry for understanding) and rush into problem resolution (advocacy for a specific remedy or solution). Maintaining a balance between advocating for a position and inquiring about the positions held by others further inculcates the ethos of a genuine learning community.

Like any new skill or behavior that has to be learned, these seven norms require practice and conscious attention. Individuals using them for the first time may find the exercise awkward until the seven norms become more automatic behaviors.

LEARNING THE SKILLS OF COLLABORATION

Our friend, Bob Garmston, is fond of reminding us that any group that is too busy to practice the skills of collaboration is also a group that is too busy to improve. Ironically, the groups that are most in need of the skills of collaboration are often those most resistant to them. Groups functioning most effectively are the same ones which recognize the need for regular collaboration training; those in trouble are very often the ones which are too busy to examine how they are working together or how they are failing to work together.

One excellent way of developing the skills of collaboration that we have used at the International School of Tanganyika is a Round Robin Reflection Activity (Garmston & Wellman, 1997). We have found that the activity works best when groups are relatively small, no larger than seven or eight, and that a time limit is set, say 20 to 30 minutes. It is also more effective on the second or third time it is used, as participants become more comfortable with the process of reflection. At first, the paraphrasing may seem forced and artificial and even tedious. However, the more it is used, the greater the likelihood that it will become part of ones unconscious repertoire of collaborative strategies.
ROUND ROBIN REFLECTION ACTIVITY
This is an activity to get groups to think about how they are functioning as a collaborative team. Following a meeting or problem-solving discussion, a team should take 20 or 30 minutes to follow the steps outlined below:
1. Each member of the group is assigned a letter: A, B, C, etc.

2. Person A begins by briefly describing how his participation has affected the groups work. No interruptions or questions are permitted. Maximum time  two to three minutes.

3. Person B either asks Person A a probing question or briefly paraphrases what A has said. Again, no interruptions or questions are permitted.

4. Person B briefly describes how his or her participation has affected the groups work. Again, no interruptions or questions are permitted.

This activity continues in a "Round Robin" fashion until all members have had an opportunity to describe how their participation affected the group. Following the Round Robin, the group should briefly discuss what has been said.

A FINAL THOUGHT ON COLLABORATION

For the most part, schools have accepted that collaboration between teachers is a positive development in meeting the educational needs of all children. From our perspective, it would appear that many more schools pay lip service to collaboration than actually embrace its principles, provide the necessary resources and accordingly unleash its powerfully constructive ramifications.
Until very recently, students were left out of the collaborative team concept. We ask the question, "Why?"

There are few situations as genuinely motivating and cognitively stimulating for students than an opportunity to work collaboratively with adults in solving a genuine problem. Students bring to such teaming situations expert knowledge on what it is to be a student, a wealth of experience and knowledge about the specific school, creativity (their thinking has not been limited by past practice) and great enthusiasm. Working with students on real and relevant problems provides them with an opportunity to exercise higher level thinking skills. Collaboration with adults in advocacy efforts for other learners (child study or case study team meetings) "helps students develop the ethic and practice of contributing to and caring for a greater community and society (Udvari-Solner & Thousand, 1995, p. 104)." This is to say nothing about the opportunities that adult educators have for modeling learning, teaming and group decision making or the empowerment and self-confidence that students develop from having been included in such meaningful work.

Some ways in which students can be brought into collaborative work with adults include:
  • Students as peer counselors, mediators of conflict, providers of social and/or logistical support for classmates;
  • Students as members of school councils or committees that make decisions which effect the educational program and/or student life (curriculum, discipline, inservice, etc.);
  • Students as members of Board committees or even as School Board members themselves;
  • Students as coaches of their teachers, providing feedback regarding the effectiveness of instruction, class management strategies, etc.;
  • Students as participants in interview and selection panels for prospective teachers and administrators;
  • Students as members of teaching teams in cooperative learning situations;
  • Students serving as advocates for themselves and for other students during meetings and conferences (IEP planning, etc.).
From our work with student involvement in community service, we know that there is no stronger motivating force in young adults than a genuine need to be needed. Opportunities for the meaningful inclusion of students, particularly those students with disabilities, in active, collaborative work with adults, is nothing short of magical. It is a critical strategy for fostering the ethos of an inclusive learning community.


 


Top Facilitation Summary

Learning Circle summary B1

WORK DESIGN: creativity and innovation

What is Creativity?

I define creativity as the act of turning new and imaginative ideas into reality. Creativity involves two processes: thinking, then producing. Innovation is the production or implementation of an idea. If you have ideas, but don't act on them, you are imaginative but not creative.
"Creativity is the process of bringing something new into being...creativity requires passion and commitment. Out of the creative act is born symbols and myths. It brings to our awareness what was previously hidden and points to new life. The experience is one of heightened consciousness-ecstasy."
"A product is creative when it is (a) novel and (b) appropriate. A novel product is original not predictable. The bigger the concept and the more the product stimulate further work and ideas, the more the product is creative."

Creativity at Work

Creativity is a core competency for leaders and managers and one of the best ways to set your company apart from the competition. Corporate Creativity is characterized by the ability to perceive the world in new ways, to find hidden patterns, to make connections between seemingly unrelated phenomena, and to generate solutions. Generating fresh solutions to problems, and the ability to create new products, processes or services for a changing market, are part of the intellectual capital that give a company its competitive edge. Creativity is a crucial part of the innovation equation.
Creativity requires whole-brain thinking;
right-brain imagination, artistry and intuition,
plus left-brain logic and planning.
Creativity is fostered in organizational cultures that value independent thinking, risk taking, and learning. They are tolerant of failure and they value diversity. Open communication, a high degree of trust and respect between individuals are crucial.  Whole-brain thinking

Defining Innovation

Innovation is the production or implementation of ideas. 3M describes innovation is an action or implementation which results in an improvement, a gain, or a profit.
The National Innovation Initiative defines innovation as "The intersection of invention and insight, leading to the creation of social and economic value.
Design Thinking: A Strategy for Innovation
Design-thinking for innovation
A design-mindset will help you optimize your innovation process.
A design mind-set is not problem-focused, it's solution focused, and action oriented. It involves both analysis and imagination in problem-solving. Design thinking is at the core of effective strategy development and organizational change.
The design way of thinking can be applied to systems, situations, procedures, protocols, and innovation. You can design the way you lead, manage, create and innovate. The purpose of design, ultimately, is to improve quality of life.
The profession of management needs a re-design.
Henry Mintzberg, in the Globe and Mail, (03-16-2009) asserts the excessive focus on analysis, targets and number crunching, along with the absence of introspection and imagination has resulted in a crisis in management which is partly to blame for our current financial crisis.
Leaders and managers need to think like designers. "Design and leadership are fundamentally about actively creating the future rather than reacting to the present."
Rather than using deductive logic (reasoning from a general theory to a specific instance) or inductive logic (reasoning from a specific instance to a general law or theory), design thinking uses  reasoning, drawing on the logic of possibility and exploring alternative world states to reveal the possibilities of what could be. Design thinking is linked to an improved future and seeks to build ideas up, unlike critical thinking which breaks them down. (Peer Insight 2009)
Design is about human intention made visible and concrete through the instrumentality of design [that] enables us to create conditions, or artifacts, that facilitate the unfolding of human potential. Design focuses on what can be done and on what ought to be done - mixing the hard practicality of science and technology with the ethics and values of human living.
Embedding design thinking into company culture
Design thinking is not only for the elite employees. Everyone can innovate if they know how to think creatively, have the support of the company leaders and managers, are empowered to bring their ideas and inventions forward for review and aren't afraid to make mistakes. Game changing insight can come from anyone and often comes from unsuspected people and places in the company.
Design thinking relies on an iterative process of research, concept design, testing and functions across phases of development, from the so-called fuzzy front-end of innovation, through development, into the commercialization process and eventually to customer service. This requires certain skill-sets that your company may or may not already have.
We will assess your corporate readiness, help your company develop these skills, and develop cross-functional teams with interdisciplinary skills, to learn, collaborate and practice design thinking in their daily work.
Our Creativity at Work team will teach you how to discover and manage innovation opportunities and turn these into valuable assets for your company

Design-Driven Results
Our program will help you:
1) Identify innovation opportunities that are unique to you
2) Explore these opportunities through research, concept design and testing and
3) Make decisions based on customer feedback and market opportunity as determined by market research.
 
B2 Group
Japay, Merrian
Ilano, Marmel
Montes, Bernadeth
Lelis, Nheling 
Lazo, Beverly C.

Friday, March 4, 2011

CASE FOR ANALYSIS: Bayer's Major Changes in One Plant

1. What type of change(s) occurred at Bayer?

    a. the type of of proprietorship, recent is ownership...it said in the note that the plant had changed 3 times the ownerships then it change to corporate management where there were functional department managers including the HR department.. 

   b. the management facility at the facility was top down rather than collaborative and reactive instead of proactive

   c. more benefits and salary had given to employees

2. What type of employee resistance to change did   Bayer have to address?

  is the involvement of employees about the issues on the plant. It is said in the note that the process was the managers listened to what everyone had to say, treated us equals, and really valued our opinions..

3. What are the positive and negative lessons learned from how change was handled by Bayer?

   Positive lessons

         a. good communication to everyone where employees are involved... their needs and wants were heard.

         b. there is a proactive change among them.. they are pessimistic rather than optimistic

         c. employees are functional rather than stagnant... indeed the company has given to them a T-shirts and coffee mugs

         Negative lessons.

         a. the management system is changed to team work rather than leadership.

         b. it became complicated rather a simple one.. ideas of the employees are appreciated and valued

Tuesday, February 15, 2011

Sunday, January 2, 2011

Christmas For Sale

MISSION

For every member to be able to express ourselves of what we really are.


VISION



The Office Administration shall become best leaders and managers and be an useful part of the society.


OBJECTIVES

  • To use our organizational skill when communicating with other people.
  • To be able to give a positive impression to people that will make them see our trustworthy.
VALUES

In this organization making a difference in the local community